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Know your final production.

Once again, apparent question right? Have you been working on an print or animation project? Tall poly or low poly. What is the scale? Just how detail that is much required? They are the questions to ask prior to starting building models. We hate seeing musician invest hours working backwards or redoing the job because they don't demonstrably define the task or poor preparation. In an expert environment - time is of this essence - and when you will find multiple musician's taking care of the task any downtime is compounded quickly - you won't get that back.

It probably is if it looks right.

Here is the important one. It's really a world that is visual here. These days folks are surrounded by displays, billboards, publications, etc. We have been literally bombarded by visual information for several waking hours of the time. Hence we now have create a pretty good vocabulary that is visual. If something looks "right" they are going to accept it having a blink of a optical attention and won't even think hard. But, if one thing is out of destination or looks "funny" is obviously "wrong" - and every person shall notice instantly. Create 3D models that look right - regardless if they've beenn't necessarily perfect. So long as it looks right - it will be accepted by a person's eye - and nobody will notice those little details you couldn't find out. Don't dwell on the details (see number 1).
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The 3D Studio
This solution has several thousand models and textures that work with 3ds max, Cinema 4D, Lightwave, and Maya. The one thing to notice about The 3D Studio is that their models are far more simple then other 3D modeling services but that may perfectly suit the thing you need. It simply depends on what you are looking. They do have a variety of categories to select from including characters, cars, plants, space, activities, industrial, physiology, architecture and more.